|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.04.12 12:38:00 -
[1]
Fitting a cloak doesn't come with disadvantages? You clearly have no idea what you are talking about. ___
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.04.13 11:50:00 -
[2]
Originally by: Torothanax
Originally by: darius mclever if you want highsec, move out and let people live there who can deal with stuff properly.
Null sec is what the resident alliance want's to make of it. If they want to make it safe through thier efforts, that should be thier option. If you wanna change it, conqure it properly and then do what you want with it.
Why should one alt with a cloak be able to put a defencive force on infinate alert?
There is no technology that makes anyone completely undetectable. There never will be.
What effort is there in anchoring a module to disrupt it? Isn't the effort placing camps and guards throughout the region so the cloaker can't get to the important parts of space? |
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.04.14 10:27:00 -
[3]
I've caught plenty of bombers and recons with my sexy little sabre Can't help it that you're just a complete dimwit. ___
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.05.02 12:51:00 -
[4]
Originally by: Torothanax Dude, how do you keep ****ing up quotes in your posts. Learn 2 forum. Originally by: Daenosa Taking down a pos is easier than ignoring a harmless AFKer in local.
Originally by: Torothanax It's definately safer.
Originally by: Daenosa What? taking a down pos is safer then ignoring someone who is afk? Please say you meant the opposite.
No, I mean exactly what I wrote. Taking down a POS is safer then ignoring a cloaked player. I guess I shouldn't be surpized you can't read, since you can't logic, or even work the forums.
I guess whatever little highsec pocket of recluse you live in doesn't have any death stars on display. ___
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.05.12 16:40:00 -
[5]
Originally by: BzydaL
Originally by: Novs Slave I have to respectfully disagree with the OP and all those in favor.. Cloaking is perfectly balanced imho.
Yes - you are right - its perfectly balanced, shame that's only on cloackers side ;p 100% immune - checked (except for smartbombs, bombs, and any kind of burst-type damage or e-war) can fight when they prefer - checked (I don't see the problem here. If you, in your 0.0 pocket don't want to fight, you hide inside your station or forcefield) can stay afk or hunt in middle of enemy sov - checked (once again, I don't see the problem... it's not like there was any kind of magical forcefield surrounding the D.D.R.'s sovereignty back in WW2) can use covert-cyno - checked (That's what this was designed for.)
yup - I think cloaked ships are balanced perfectly.
___
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.03 13:55:00 -
[6]
Why? The WH lads don't have a way to look for cloakers either, but you don't hear them whine. ___
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.06 15:00:00 -
[7]
Quote:
# First and formost I think we should be able to warp anywhere in a solar system inside the new bounderies. (Free warping.)
This is just a "should be able to do". It could also help with gathering intel. This would be in addition to the way we warp now. We can posistion a probe anywhere in a solar system, why can't we do the same with our ship? We were supposed to get precision warping at some point, why not at least give us this for now?
What's wrong with aligning and having safespots ready incase? PVPers try to prepare for any situation, why should the carebear not have to do anything at all?
Quote: # The directional scanner might need a range upgrade if local were removed
Being able to warp anywhere in system might null and void this.
A range upgrade? If 14.5 AU won't save you, nothing will.
Quote: # it would also be nice if the ship's scanner and the system map worked together. Like the scan range and cone show and can be manipulated on the system map. Some "pins" to be used as markers on the map would be cool.
I like this.
Quote: # Star gates could alert pilots in system whenever someone enters or leaves.
And/or pilots in system could query the gates for jump records. (Jump in system and ask the gates who/what has passed through) The records could be limited to an hour or whatever if needed. Or it could be a perk for holding sov. Or it could just be ship type and not pilot. All gates could have linked info, or it could be required to check each individually.
I know the hunters out there would hate this, but realisticly, gates would record this information. If gates are free for everyone to use, the jump log should be free to everyone as well. If you don't want to be recorded, bridge in. Or maybe it's time for a sub capital jump drive module with huge cpu/power grid requirements.
Use scouts if you want intel like that. It's a player game.
Quote: # Cloaked ships could show up on the directional scanner as "cloaked object", without a given range, reguardless of actual range.
Yeah yeah, I know "but that's the whole point of a cloak". I think the point of a cloak is so your enemies don't know your exact location and can't target you. Not targetable means immune to weapons. I don't see why not. You still get to hide your ship type. You still get to suprize your target when you uncloak and engage. They just get to know there is a cloaked ship within scan range.
Nope. http://en.wikipedia.org/wiki/Covert_operation
Quote: # All ships could be given a basic, built in probe launcher.
This could also take the place of free warping. It would have one probe that would automaticly launch and return to the ship with each scan. It should probably have a long scan time. It should probably have a semi-short range. (Eight AU diameter?) It might or might not show "cloaked object"s inside its scan area. The amount and type of data it could provide is completely open to debate.
Uh, like the onboard scanner we already have? It's nicely balanced at approx 4 AU.
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.06 15:01:00 -
[8]
Quote: # Anchorable scanning posts. Similar to anchorable warp bubbles.
1 AU range? One time use with a 10-30 minutes duration maybe. Destructable. May or may not detect cloaked ships. Debateable cost and intel gathering ability.
It's a PLAYER game. If you want to know this info, put scouts at the gates.
Quote: # A POS scanning module
This one comes up all the time. I think you all know the range of capabilities, limits, drawbacks, ect possible here. This could go from highly effective to simply alerting the owner to cloaked objects in system.
[*]Specialty anti cloaking probes (yes I went there) Should have a short or semi-short range. Should have a longer scan time. Probably shouldn't be as acurate. Cloaked ships should be able to go "oh ****, someone's looking for me. I better not sit still for too long". May or may not require a special laucher beyond expanded. May or may not require a specialized ship class. May or may not require a new skill.
I can't even say how ******ed of an idea this is.
Quote: [*]Cloaks could require fuel to opperate[*] Anti-AFK.
Good job, now even less people will fly the Pilgrim. This is a terrible idea, but I might support it if it's limited to non-covert ops cloaking devices.
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.06 16:21:00 -
[9]
You're just pulling at straws now, this discussion is over for me.
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.06 23:16:00 -
[10]
I'm not seeing any issue here at all. There are plenty of ways to make sure you NEVER get caught, even in what's supposed to be 'dangerous' space. If people are stupid enough to still get caught, it's their own fault.
|
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.07 08:15:00 -
[11]
Lets see what kind of drivel he's going to produce with that post
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.07 08:33:00 -
[12]
Realism? Like inertia in space, lasers, planets not having orbits, etc?
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.07 17:21:00 -
[13]
Edited by: Grarr Dexx on 07/06/2010 17:22:50
Quote: Then along come single players and small gangs with perma cloaks. Suddenly the local defence force is completely impotent. Should one player or even a small group of players have an advantage over an entire alliance? That's the way the game works right now. Complete saftey until they choose to strike. A smart/cautious cloaker will never lose a ship. He will also get kills. The smart cloaker is VERY effective.
They're not impotent, they're just not in direct control of the engagement. Are you seriously whining that you can't be the first to initiate combat? Be ready at all times and 'initiative' could easily turn into a nightmare for the cloaker.
Quote: The problem with defending non combat pilots, is it's very boring for combat pilots, and usually not worth the time. Why get payed a portions of "peanuts" when you can make way more solo, in a combat ship? It used to be industrial pilots made more money then anyone else. They could afford to pay for escorts and cover ect. Now everyone and thier brother has an industrial alt or 4, half of which are probably botted. This has dropped the floor out of profits. Ratting and mission running easily make more and you can do them solo.
You think roaming or afk cloaking is not boring/worth the time at all? Roaming or waiting two hours for a shot at killing a single battleship (which could have easily been earned back in that time) can be quite tedious by itself. Especially with the amount of macro'ers/active ratters that are just completely impossible to catch at all.
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.07 17:45:00 -
[14]
So what's your problem then? If we're in another game we can't even touch you.
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.07 17:53:00 -
[15]
Keep digging yourself deeper holmes
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.07 18:59:00 -
[16]
If he's not playing the game, he has ZERO advantage. Stop throwing these ridiculous fallacies out in this reasonable discussion.
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.10 10:28:00 -
[17]
Atleast we agree on one thing, the Pilgrim is an anemic ship in dire need of a good boostin'
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.10 11:49:00 -
[18]
Quote: AFK cloaking isn't.
Why?
Quote: Funny though how an afk ice miner maintaining control over a chunk of ice is called a 'macro miner and the curse of multiplayer gaming' and yet an AFK cloaker controlling others behaviour in a system is 'a champion of multiplayer gaming'
Apple, meet orange.
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.10 16:36:00 -
[19]
Stuff like... Skill training? Moon gold? PI?
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.11 01:00:00 -
[20]
Hey everyone's being a ****** in this thread thought I'd join in on the brawl
|
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.13 08:04:00 -
[21]
Why did you let him into your space unharmed? Where's the 'safety' if he decides to uncloak and attack? You base your arguments on a point that holds almost no ground while ignoring the valid ones. Stop posting.
|
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.06.18 09:20:00 -
[22]
Quote: So anyone that's been in game for less then a year and hasn't been focusing strictly on BS combat should just stay out of null? That'll fly real well with new subcribers.
Who cares if it doesn't "fly well" with new subscribers? Should 0.0 be simplified to attract new customers? No. New players should adapt to the game, not vice versa.
|
|
|
|